By Ernest Cline
Zack Lightman has spent his lifestyles dreaming. Dreaming that the genuine international can be a little extra just like the numerous science-fiction books, videos, and videogames he’s spent his existence eating. Dreaming that at some point, a few superb, world-altering occasion will shatter the monotony of his humdrum life and whisk him off on a few grand space-faring event.
yet whats up, there’s not anything mistaken with a bit escapism, correct? finally, Zack tells himself, he understands the variation among delusion and fact. He understands that right here within the actual international, aimless teenage avid gamers with anger matters don’t get selected to avoid wasting the universe.
after which he sees the flying saucer.
Even stranger, the flying saucers he’s gazing is directly out of the videogame he performs each evening, a highly well known on-line flight simulator known as Armada—in which avid gamers simply ensue to be holding the earth from alien invaders.
No, Zack hasn’t misplaced his brain. As very unlikely because it turns out, what he’s seeing is all too actual. And his skills—as good as these of thousands of players around the world—are going to be had to keep the earth from what’s approximately to befall it.
It’s Zack’s likelihood, ultimately, to play the hero. yet even throughout the terror and pleasure, he can’t support pondering again to all these science-fiction tales he grew up with, and considering: Doesn’t whatever approximately this state of affairs appear a little…familiar?
without delay gleefully embracing and brilliantly subverting science-fiction conventions as merely Ernest Cline may, Armada is a rollicking, incredible mystery, a vintage coming of age experience, and an alien invasion story like not anything you’ve ever learn before—one whose each web page is infused with the pop-culture savvy that has helped make Ready participant One a phenomenon.