By Espen J. Aarseth
Can desktop video games be nice literature? Do the quickly evolving and culturally increasing genres of electronic literature suggest that the narrative mode of discourse―novels, motion pictures, tv series―is wasting its dominant place in our tradition? Is it essential to outline a brand new aesthetics of cyborg textuality?
In Cybertext, Espen Aarseth explores the aesthetics and textual dynamics of electronic literature and its diversified genres, together with hypertext fiction, laptop video games, computer-generated poetry and prose, and collaborative web texts comparable to MUDs. rather than insisting at the area of expertise and newness of digital writing and interactive fiction, notwithstanding, Aarseth situates those literary types in the culture of "ergodic" literature―a time period borrowed from physics to explain open, dynamic texts equivalent to the I Ching or Apollinaire's calligrams, with which the reader needs to practice particular activities to generate a literary sequence.
Constructing a theoretical version that describes how new digital types construct in this culture, Aarseth bridges the commonly assumed divide among paper texts and digital texts. He then makes use of the viewpoint of ergodic aesthetics to reexamine literary theories of narrative, semiotics, and rhetoric and to discover the consequences of utilising those theories to fabrics for which they weren't intended.